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November 6, 2007

The New Project…

Filed under: DE Games — admin @ 7:45 pm

Ah, the flesh and blood of what I stand for… gaming. I will create games and so far the only way I know how is with PHP. With the know how I decided it will be done!

The project:

I am going to create a basic online text based game where a player can create a character and give it a name and profile. They will then be able to take this player though the world of Asairion battling creatures, gaining items, levels, weapons, and armor along the way.

The players stats will be fully customizable and will allow the player – at any time – to adjust their character to how they see fit. Some of the categories that the player will be able to enhance are:

  • Attack: The general attack of the character
    • Can be improved upon by weapons
    • Can be disabled by spells
  • Defense: The general defense of the character
    • Can be improved with shields and armor
    • Can also be “broken” to provide some but not full protection
  • Agility: The quickness of the character
    • Affects weather the character or enemy will attack first
    • With higher agility the easier it will be to dodge attacks
    • Can be improved with weapons and armor or spells
    • Can be reduced by spells
  • Accuracy: The ability to hit with a weapon
    • This is also affected positively or negatively by items or spells
  • Magic: This will affect the power of the hero’s spells
    • Use elements against other elements
      • Fire vs. Water will be weak
      • Fire vs. Fire will be normal
      • Fire vs. Earth will be strong
  • Magic Defense: This affects how well you can withstand magic spells
    • Affected by armor and shields and spells

I will add more to this with what I have completed in the game and what I am working on. I have started this blog a little late so I will catch up to what I have completed thus far.

So far I have created:

  • A basic attack for the character
    • If the character chooses to attack, the damage is based on his attack and the weapon that he has equipped. The character has a max and min damage and the amount of damage done is generated randomly in between those two numbers.
    • The attack damage is then applied to the enemy subtracting the enemies armor.
    • For this attack the character will have a slim chance to miss, the less chance he will have to miss the higher his accuracy is. It will also depend on the enemies agility.
  • Enemy Retaliation
    • Of coarse with every action there is an equal and opposite reaction. The enemy WILL retaliate (unless you killed it).
    • The enemy will have a 50/50 chance of attacking with magic or his standard attack.
    • If you couldn’t guess, programming the magic was a bitch!
      • The enemy will cycle through his skills determining if the magic slot is full or empty and if the enemy has enough mana then it will randomly cast one of the active spells.
  • Death to the enemy or hero!
    • Yes, you can die. If you do die you will be returned to the last town you left missing some of your gold.
    • If you are victorious in battle you will receive experience, riches, and possible a common, uncommon, or rare item
  • Inventory
    • To gain these items I gave the hero an inventory in which the character can stack items he has acquired in 20 different slots.

More will come with time. Right now I can only work on this game during my 30 minuet lunch break and on and off before school.

I will post more as it becomes available.

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