The Epiphany Engine
After the creation (or rather the start) of Dragon Seed. I really like the coding that went into it. So I decided to build an online game engine that would let people create simple top down view games – just like the way I made the rough of Dragon Seed.
I went to work on the Epiphany Engine.
Some features:
- General Settings
- Customize starting health, mana, gold
- Create character classes with starting attributes
- Elements
- Create your own elements
- Manage your own elemental strengths and weaknesses
- Magic
- Upload an image to match the magic
- Complete control over the stats and effects of the magic
- Controlling condition type such as damage, healing, condition or hex
- Items
- Some thing as magic, complete control over effects, image, value, rarity
- Allows customization of weapons, armors and shields as well
- Maps
- This will be top down view
- Maps will be uploaded by the creator
- These will be explorable by the four cardinal directions on a grid
- Enemies
- Fully customizable from elements, to items carried, to items dropped, attributes, spells




