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July 20, 2009

Ai for Connect Four – Half way there

Filed under: DE Games — admin @ 9:40 pm

Well, first monumental task of world domination is half-way over. I have created my first Ai!!

Nothing to be to proud of compared to the masters, but it is getting there.

Right now Ai is about in grade 8. About to take the first big step to High School but still loving being a kid.

Ai can recognize when he has chips in a row and place them to win. He even knows when he has two in a row and to set up for a third one. Talk about a boy genious right?

I still need to program him to stop the person from winning, but that is comming shortly and should be done within the week.

~dc

May 29, 2009

Created Connect Four with XNA game engine

Filed under: DE Games — admin @ 12:20 pm

I have successfully tought myself C# in conjunction with the XNA game engine! Woot!The first version of the “Connect Four” game is out and ready for download. See the game design section of the site for the file.This version only allows 1 vs 1 game play. The options menu does not work as of right now. A “cat’s game” is also not recognized.In the future, I will add an AI oppenent that the player will be able to face. Should I have time, I will make the AI vary in difficulty.

November 28, 2008

The Epiphany Engine

Filed under: DE Games — admin @ 11:51 pm

After the creation (or rather the start) of Dragon Seed. I really like the coding that went into it. So I decided to build an online game engine that would let people create simple top down view games – just like the way I made the rough of Dragon Seed.

I went to work on the Epiphany Engine.

Some features:

  • General Settings
    • Customize starting health, mana, gold
    • Create character classes with starting attributes
  • Elements
    • Create your own elements
    • Manage your own elemental strengths and weaknesses
  • Magic
    • Upload an image to match the magic
    • Complete control over the stats and effects of the magic
    • Controlling condition type such as damage, healing, condition or hex
  • Items
    • Some thing as magic, complete control over effects, image, value, rarity
    • Allows customization of weapons, armors and shields as well
  • Maps
    • This will be top down view
    • Maps will be uploaded by the creator
    • These will be explorable by the four cardinal directions on a grid
  • Enemies
    • Fully customizable from elements, to items carried, to items dropped, attributes, spells

May 23, 2008

Merchant System and Guard Ability

Filed under: DE Games — admin @ 9:10 am

I have added a Merchant System and Guard Ability to the game now. The player can now purchase and sell items. If they player tries to sell a weapon, shield, magic, or armor that is the only one left in their inventory – a warning message will appear letting them know if they sell it it will be unequipped and removed from inventory.  This prevents the player from accidentally selling an item they have equipped.

The player will also have the option of buying any common weapons, shields, armors, or magics in the game. If they do not have enough money or if all their inventory is full the player is notified.

A guard option is now available in battle in case the players other commands are rendered useless. In example, if the player has no mana to cast a spell and their attackhas been rendered useless by a spell. The player can guard to boost their armor by 33% for that turn.

May 16, 2008

Update to Dragon Seed

Filed under: DE Games — admin @ 1:49 pm

Well it has been awhile since I updated the blog with how the PHP scripted game is coming along. Since my last post I have created a Ladder system based on experience earned by the character.

Player status! Yes, the player can now check on their status. You can view their current health and mana, equipped magic, and even see their attack dmg, defense, agility, and accuracy. This page will eventually serve as a profile page for each character.

Equip page. Players can now equip magics they have acquired by equipping the orbs. They can also equip different weapons, armors, and shields.

Inventory. Inventory has been created and players can view all the items they are carrying. They can also use select items such as mana potions and health potions.

Magic rollovers. You can now roll over magic spells to view their mana cost, dmg, and description.

A beta version will be available to test soon!

December 21, 2007

Casting Magic

Filed under: DE Games — admin @ 11:43 am

I have now added the ability for the user to cast magic for battle. Instead of attacking they can click on their equipped magic they wish to cast and it will be executed. If they player does not have enough mana to cast it will display a message to the player of “Not enough mana to cast” and they will need to chose a different spell.

There are many different elements that will affect the magic. First of which is a condition. If they character is under any condition which pertains to magic such as “Render Magic” which disables all you magics, you will not be able to cast.

If the player does cast a spell then the proper mana is subtracted and the spell is cast. Depending on the type of magic it is and the element of the creature depends on how much damage it will do. If you cast fire against a fire element, it will deal less damage. If you cast water against a fire element the damage dealt is increased.

Up next I need to program the ability for the player to set conditions on an enemy.

December 12, 2007

Random Fight on Map

Filed under: DE Games — admin @ 11:56 am

I added the ability for random fights to take place while transversing the map. Currently the is a 50% chance that you will get in a fight as you move across the map each time. In the future I will have items that affect this percentage.

December 11, 2007

Integer Values for a MySQL Database

Filed under: DE Games — admin @ 11:52 am

 I can never find these values when I need them so I am going to post them here.

TINYINT = -128 to 127
SMALLINT = -32768 to 32767
MEDIUMINT = -8388608 to 8388607
INT = -2147483648 to 2147483647

December 10, 2007

Character Creation

Filed under: DE Games — admin @ 12:04 pm

I created the ability for people to create characters. This obviously is all important if you want people to play the game. Currently all there is for the character is the User chooses their Hero’s Name and Password. I added a captcha to prevent spam cause god knows it happens EVERYWHERE!

After the person creates a character they will receive 12 Attribute Points to put in any field they choose for their character. This can be changed at any point during the game.

November 20, 2007

Map Travel

Filed under: DE Games — admin @ 7:47 pm

I have finished the map travel coding. Now a character will be able to explore a 5×5 grid moving in the cardinal directions. The character is represented as a red dot. I will add chance for random fights for every movement. Each map will have its own paths to the next area; as well as its own unique enemies that you will face.

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